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Ethan: Meteor Hunter Trainer Download





















































About This Game Freeze time and manipulate the world with endless possibilities: build the solution YOU want where nothing is scripted and levels can be solved in multiple ways. When Super Meat Boy meets Braid, you may die repeatedly and enjoy it! With its unique blend of precision platforming and time-stopping physics-based puzzles, feel like a hero when you succeed!Your name is Ethan, a rat that got touched by meteorites giving him the power of telekinesis: freezing time and moving objects around him. He is now looking for more meteorites that fell in his surroundings to get more power and his revenge against his neighbor who destroyed Ethan's house!They played EthanKey FeaturesWhen Super Meat Boy and Braid got together - Unique blend of precision platforming and time-stopping physics-based puzzles to race through a gauntlet of ruthless hazards"Okay just one more try" enabled - Difficult without frustration as you respawn instantly: you don't know it yet, but you'll love killing EthanTelekinetic gameplay with real time physics - Pause time and move a wide array of objects with their different properties to build the solution you want, nothing is scripted: levels can be solved in multiple ways. Examples? HERE or also HERE!Play more than 50 levels within 3 different worlds Hardcore completionist gamers wanted - getting all the fragments, 100% of the achievements and secret bonusesReplay value - Time-attack, fragment collection or minimum number of pause goals in each levelLeaderboards - once you've mastered the levels, will you be the fastest one? 7aa9394dea Title: Ethan: Meteor HunterGenre: Action, IndieDeveloper:Seaven StudioPublisher:Seaven StudioRelease Date: 7 Feb, 2014 Ethan: Meteor Hunter Trainer Download ethan meteor hunter ps3 test. ethan meteor hunter erfolge. ethan meteor hunter walkthrough. ethan meteor hunter free download torrent. ethan meteor hunter trophy guide. ethan meteor hunter trophäen. ethan meteor hunter test. ethan meteor hunter free download torrent. ethan meteor hunter trailer. ethan meteor hunter free download. ethan meteor hunter wiki. ethan meteor hunter achievement guide. ethan meteor hunter crack. ethan meteor hunter crack. ethan meteor hunter ps3. ethan meteor hunter solution. ethan meteor hunter metacritic. ethan meteor hunter test. ethan meteor hunter trainer. ethan meteor hunter recenzja. ethan meteor hunter walkthrough. ethan meteor hunter achievements. ethan meteor hunter ps vita. ethan meteor hunter mypst. ethan meteor hunter trailer. ethan the meteor hunter. ethan meteor hunter ps4. ethan meteor hunter erfolge. ethan meteor hunter ps3 trophies. ethan meteor hunter torrent. guia de trofeos ethan meteor hunter. ethan meteor hunter ps3 trophies. ethan meteor hunter recenzja. ethan meteor hunter descargar. ethan meteor hunter demo. ethan meteor hunter chomikuj. ethan meteor hunter switch. ethan meteor hunter multi18. ethan meteor hunter trofeos. ethan meteor hunter wikipedia. ethan meteor hunter chomikuj. ethan meteor hunter gameplay. ethan meteor hunter achievement guide. ethan meteor hunter pc. ethan meteor hunter pc download. guide trophee ethan meteor hunter. ethan meteor hunter ps vita. ethan the meteor hunter. ethan meteor hunter ps4. ethan meteor hunter vpk. ethan meteor hunter download pc. ethan meteor hunter wooden puzzle. ethan meteor hunter youtube. ethan meteor hunter descargar This game is an absolute blast. Hard as hell at times, fun at all times. Great work.. When I first started playing this game, I found it to be just kind of mediocre, not that bad but not anything special and not worth recommending. But the cracks really started to show after extensive play... not 100% done with the game yet but I'm annoyed enough to write a negative review right now so woo~Hmm what problem should I address first.How about the slippery edges and dropped jumps? Yeah, any edge of a platform seems to not count as part of the platform for jumping's sake, so often you'll end up not jumping when you wanted to and, presumably, dying. This doesn't feel like my fault. It feels like an error in the game engine. Dropped jumps are even more noticeable on downhill slopes, where there always seems to be a high chance of jumping not working if you aren't sliding (which you don't always want to be doing).Another major problem is the homing cannons, since, well, that's already a bad idea to begin with. Bad game. Bad, bad game. Often they're shoehorned into sections that don't need them, though, and the homing power is waaaaay way way too strong, leading to it often coming down to luck whether or not you can survive a section.There's also a lot of slooow autoscrolling sections that go on way too long, yet require a few tight, easy-to-mess-up jumps such that you can get all the way to the end of the section, screw up, and have to restart it. And some sections go on waaay too long. A lot of the levels are good about keeping decent checkpoint placement and level length but there are also plenty of exceptions. The physics also seem somewhat inconsistent, to the point where there are more than a few cases where a puzzle solution working correctly comes down mostly to luck. Not horribly inconsistent, and there aren't a lot of puzzles that have this issue; mostly any puzzles involving rolling objects.The overall pacing of the game is a bit wonky too. The higher-speed platforming doesn't mix with the puzzles well so the end result is a platformer that occasionally slows gameplay to a halt with a sliding block puzzle or a tedious autoscroll puzzle. The puzzle and platformer elements often exist in entirely separate universes, mostly. It's not a blend of the two genres, it just does them both at diferent times. There are instances of high-speed puzzle platforming that tends to be the more enjoyable parts of the game, but they're infrequent compared to the slower puzzles.The bosses (that I've seen so far) are also mostly trial and error, which is... not fun. When you know what to do, they're utterly simple and nonthreatening but when you don't they're frustrating to try and figure out; the second boss is simplified once you know his full pattern but a bit tricky until you do... and notably this boss is one of those instances of SUDDENLY PUZZLE in the middle of a platforming section.I probably shoulddn't comment that the music is bland and the character designs\/general visual style is ugly, but I will, because why not. I can't find a lot to like about this game. I can be clever or interesting at times, but it does nothing to really stand out from the many better platformers available for the same price or less. Pass on this one unless you're really desperate, I'd say.. its fun for an hour or so.. after it gets boring and repeatable. I found this game more frustrating than fun, so I just stopped playing it near the start of the 2nd act.With most puzzle oriented games, I'd say that the struggle comes from finding the solution. With Ethan, you get that, and then get a bonus struggle of implementing your solution within the framework of the games mechanics.Take the pauses, a limited resource through pickups. If pauses were an unlimited resource, then the solution to the puzzles remains the same, and the frustration to the player of almost having the solution, but having to completely restart the puzzle because "oops, no more pauses" would be removed.. Just look at my screen shots. It says it all. Also, horrible keyboard controls. Difficulty spikes quite a bit and the pogo levels have no checkpoints, which for me turns the game into a frustration machine.. If you want a fun, cute and quite challenging platformer game, look elsewhere. If you want a game that's harder than most men in the morning, this'd be for you. I wanted the former.Nuff said.. A lot better than I expected! 4\/5Pros:- Very challenging puzzles and platforming.- Good variety of challenges.- About 3 leaderboards per stage. Clear time, fragments collected, and pauses used.- 3 worlds with many stages. The game is hard enough to make you spend a lot of time trying to beat it, but it doesn't feel very unfair. (I spent an hour on a late stage once...)- Lots of replayability for every stage due to built-in challenges for low clear time, fragments collected, minimal pauses used and leaderboards.- Physics are well done. Momentum needs to be manipulated as well. Many possibilities.- Multiple ways to complete stages.- In-game art\/graphics are decent, animations are smooth.- Quick restarts, instant respawns.- Controller support (though I prefer KB\/M on this game)- Sound effects and music are decent 3\/5. I never felt like I had to turn off the music.- Steam Card drops.- Has achievements (better than none, and they give you something to go for)- No RNG. This is good news for speedrunners. (This would be an entertaining game to see speedruns of, though it'd be insanely difficult)- No significant bugs from what I've seen so far. (Aside from a tiny one with the restart dialogue popping up continuously if you spam the confirm button on keyboard or controller)- Some stages have cheese hidden in hard to reach places if you want to go for some optional additional challenges.Cons:- Story is lacking, but is not absent.- The opening cutscene to a new game is not very good.- The game can't be minimized in windowed mode.- Configuration settings are limited to resolution, VSync, fullscreen\/windowed, and FXAA on\/off. But you would likely not benefit from many more options than these on this game anyway.Give it a shot. *Overall reviews are rated lower than it deserves, honestly. I mostly see a lot of casuals complaining about the game being difficult, which should not warrant a negative review, especially when the difficulty does not feel very unfair.

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